

SHIGURUI MANGA COVER FULL
While Sidhelien do not need to sleep or trance they do require rest for the full eight hours a human does (not four hours), on the other hand how often does this come up in games?
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Not requiring sleep: In all honesty I do not know exactly how to weigh this.this is not a big penalty at all (or an advantage for that matter). They do not gain the automatic search check that normal elves receive.The resistance to magical disease might be but I don't know how much to weigh the +2 bonus. My personal experience in games is that normal disease was never a problem for characters so I don't think the immunity is an big advantage. They are immune to normal disease and slightly resistant to magical disease.They have an unbalanced ability bonus (3x +2 attributes and 2x -2 attributes) but according to the DMG on page 173, a Strength penalty is worth a bonus to Intelligence AND Charisma while Dexterity and Constitution are given equal weight.Race Details & Changes From Normal Elves:

(Let me put it this way: In Birthright Halflings could basically Detect Evil/Undead/Magic at will and use Dimension Door or Shadow Walk three times a week.) I've used them in 3.5 Birthright games but want to use them in other settings (being a planar traveller or something) so was concerned about balance issues. Immortal, Not needing to sleep, moving without trace etc. I've always preferred this version of elves over others as they seem more "Tolkien-esque" then the ones in the PHB. The experienced ones among you might recognise this race as a conversion of the elves in the 2E Campaign Setting "Birthright". May become a non-spellcasting variant of a ranger. Soulless (2)**: Cannot be a member of classes which channel Divine power such as clerics, druids or paladins. Soulless (1)**: Cannot be raised by Raise Dead or Resurrection, only by a Wish or Miracle same as Outsiders. Infamous Reputation (Alien Mein)**: Sidhelien receive a -4 racial penalty to Diplomacy and Gather Information and a +4 racial bonus to Intimidate. Bonus Languages : As per Campaign.įavored Class: Choose any one arcane spellcasting class (Bard, Sorcerer, Wizard).Īlignment Restriction: Must follow a non-lawful alignment. Nature Stride: May move in natural terrain without leaving any tracks as per the Pass Without Trace Spell and with their normal movement rate and without suffering any damage or penalty.Īutomatic Language: Sidhelien. Do not suffer penalties from aging (still receive bonuses) (Fluff:- Can be killed but Timeless: Immortal (in regards to aging). Instead they need to only rest (light activities such as keeping watch) for the same amount of time as a human sleeps (eight hours). Sleep: Elves do not require sleep (but can do an elven version if they desire it).

Weapons: Proficient with longsword, shortbow, longbow, composite longbow, and composite shortbow. Do NOT gain the automatic search check within 5’ that standard Player’s Handbook elves receive. Senses (2): +2 racial bonus on Listen, Search, and Spot checks. Immunity (2): To normal disease and +2 racial saving throw bonus against magical disease spells & effects. Immunity (1): To magic sleep spells and a +2 racial saving throw bonus against Enchantment spells & effects. Sidhelien (Elf)Ībility: -2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence, +2 Charisma. Could you please evaluate the below race in terms of balance issues? I am trying to keep it at ECL 0 but some of the qualities while minor are a bit difficult to evaluate when combined.
